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Contents Page
Section - The Menu and the Difficulty 
By the bitter creek, horse, stream, vegetation
Section - The important variables 
revolver, David
knife
bullet, wound
Section - The player is wounded and weak 
Section - Thinking = concentrating 
Section - Thinking takes time (in place of Section - Thinking is fast in Inform ATTACK by Victor Gijsbers) 
David's natural weapon
broken revolver
List of extensions included (About these
)
Standard Rules
version 2/090402 (documentation)
Plurality by Emily Short
version 8 (documentation)
Inform ATTACK by Victor Gijsbers
(documentation)
Basic Screen Effects by Emily Short
version 7 (documentation)
List of named values (About these
)
Situation
player ... person
location
... object
score
... number
last notified score ... number
maximum score ... number
turn count ... number
time of day
... time
darkness witnessed ... truth state
Current action
noun
... object
second noun ... object
person asked
... object
reason the action failed
... rule
item described ... object
Used when ruling on accessibility
person reaching
... object
container in question ... object
supporter in question ... object
particular possession
... thing
Used when understanding typed commands
player's command
... snippet
matched text ... snippet
number understood
... number
time understood ... time
topic understood ... snippet
truth state understood ... truth state
current item from the multiple object list ... object
Presentation on screen
command prompt
... text
left hand status line
... text
right hand status line ... text
listing group size ... number
Command parser errors
latest parser error ... command parser error
Verbs
prior named noun
... thing
Saying things
numbers boolean
... truth state
global actor
... person
Out of game is fast
take no time boolean
... truth state
Health
printing dead property
... truth state
healed amount
... number
Running the combat
fight consequences variable
... truth state
Striking a blow
global attacker
... person
global defender
... person
global attacker weapon
... weapon
global defender weapon
... weapon
to-hit roll
... number
to-hit modifier
... number
damage
... number
damage modifier
... number
final damage
... number
Concentrating
concentration loser
... person
Useful variables
Stored_row
... number
Stored_person
... person
Stored_weapon
... weapon
Stored_action
... stored action
Rulebook
found-a-target boolean
... truth state
Calculating the chance to win
chance-to-win
... number
normalised chance-to-win
... number
best defence
... number
Tension (Standard Plug-in)
tension
... number
The Menu and the Difficulty
In-game-menu
... truth state
game difficulty
... difficulty
The important variables
Anger
... number
Fear
... number
Sympathy
... number
Temporary violence
... number
Temporary pacifism
... number
Hits against player
... number
Hits against David
... number
player committed violence boolean
... truth state
Endings
Negative decision
... truth state
Decision made
... truth state
Thinking = concentrating
line of thought
... number
Begging
Having begged
... truth state
Appealing to
explanation counter
... number
total appeals counter
... number
successful appeals counter
... number
Talking
Question boolean
... truth state
reply ID
... number
Spacing and Pausing
Status bar table
... table name
Right alignment depth
... number
scene understood ... scene
figure name understood ... figure name
sound name understood ... sound name
external file understood ... external file
command parser error understood ... command parser error
faction understood ... faction
combat state understood ... combat state
difficulty understood ... difficulty
List of Tables (About tables
)
Library Card (About library cards:
)
| Story title | `Mid the sagebrush and the cactus |
| Story author | Victor Gijsbers |
| Story headline | An Interactive Fiction |
| Story genre | Fiction |
| Release number | 1 |
| Story creation year | (This year) |
| IFID number | 3E0B3714-6651-11DF-A1EC-0026182F8D31 |
| Story description | None |
Story file format:
Glulx
In a Z-machine story file, array memory can be very limited. Switching to the Glulx setting removes all difficulty, but some authors like to squeeze the very most out of the Z-machine instead. This list shows about how much array space is used by some larger items the source text has chosen to create.